Warhammer 40k space wolves codex pdf download






















The Warlord can also advance and charge in the same turn. Warhammer 40k - Codex - Space Wolves 5th A codex often pluralised as codexes by Games Workshop, though the grammatically correct pluralisation is codices , [1] in the Warhammer 40, tabletop wargame, is a rules supplement containing information concerning a particular army , environment, or worldwide campaign. Codexes for particular armies were introduced for the second edition of the game.

The third edition rendered these obsolete, and a new series began, including introducing codexes for battlezones and campaigns. Until superseded by newer versions, the 3rd edition and later codexes remained valid for the newer editions of Warhammer 40, Games Workshop no longer produce campaign or battlezone codexes, instead releasing 'expansions'. The rules for all models from 7th Edition onwards have been produced as datasheets.

These are normally a concise page containing all the necessary rules for a model or unit. File Name: warhammer 40k space wolves codex pdf. Www excel easy com pdf. The first book of adam and eve by rutherford platt. You and me forever book francis chan. Twist and shout book form. The book of laughter and forgetting download. Also if you want the perfect buff piece… 1 CP gives any Dreadnought not Wulfen Dreads the option for a reroll 1s for hit aura OR reroll 1s for wounds aura. A little less durable but a better fighter and better at Denying the Witch.

Yet he loses an attack himself for his ability, loses his damage limiter, and no longer buffs Wolf Guard. Wolf Guard are about to be the best units in the codex between Thunderwolves, Bladeguard, and Terminators. The best beat stick in maybe the game lost a bit with Touch of the Wild but is still amazing and still relatively cheap.

Nuff said. The -1 damage ability is quite strong on a T5, 7 wound model and his weapon will chew through elite infantry. An excellent option.

Changed from a Battle Leader to a Company Champion and got a lot of alluring goodies. With some of the warlord traits and relics in Codex: Space Marines there are some amazing combos. Throw on the psychic power Might of Heroes for a cool 10 attacks at S7 on top of making him T6.

Or Beastslayer and Wolfkin with Frost Claws…. If you take the chainsword, Blood Claws are cheaper, and Assault Intercessors are the same price. There are other units that can perform better backline duties. Unfortunately, just our least competitive troops choice. Maybe one of my favorite old is new again units. Since all the units he buffs are CORE, the reroll bonus is minimal if you replaced him with a Lord instead.

He got some nice things but the morale debuff, the nerf to last laugh, and the cost for the little he brings is just too much for my taste. If running him pair with a Saga of Majesty Warlord to remove his drawback. They are now incredibly easy to kill without shields and the shield change negatively affects them more than any unit in the game.

However, they may not be dead, they are still fast, and infantry, unlike TWC. The loss of Transhuman and Honour the Chapter sting too. Cover hopping and hiding among ruins, they provide a scary threat. Probably not competitive any more but 1 squad of hammers could bear fruit. Duty Eternal and that axe damage increase are legit bonuses too and Wulfen Dreads did not increase in cost with the axe.

That flat 4 min damage means 1 Outrider dies per swing…. I love it. There is some potential for these guys with Jump Packs to have an impact on competitive tables, especially with Lightning claws and supported with Bestial Nature to be in the Assault Doctrine.

A very tough shift and some very cool loadout options. Slow but drop them where you need them, crash an objective, and dare your opponent to move them. Essentially always 8 attacks is pretty snazzy and duty eternal will really help him stay upright. I think Murderfang may sneak into more and more of my lists, even at the competitive level.

It will be -3 AP in the Assault Doctrine. They also really screw with enemy casting and can make your opponent wary about where to place their casters. The big problem is if there are no psykers, Hounds are strictly worse Reivers with no Ld debuff and no Shock Grenades. Combine that with the cost of 22 points a model and you realize one of these low impact squads is nearly the same points cost as a squad of Eradicators or Bladeguard.

They are very cool though. Hilariously can still do actions. These guys are MUCH better in my opinion because 2 cost is less than a min Fenrisian Wolf pack and can screen more space, hide more efficiently, be used as overwatch sponges, and just always live up to their very low points cost. However, I might struggle to find openings in my fast attack slots now with Thunderwolves being so good.

The Melta bomb keyword is hilariously surprising. Get in combat with a vehicle and do 2D3 MW. Still meh in my opinion. Wolf Guard with Jump Packs and the same loadout are only 1 point more expensive and better in a few ways. Thanks, because I have 12 now for ridiculously cheap. And chainsword and shield dudes went DOWN in points…what the actual duck is happening?

That means people teaching to take care of those threats might not be as efficient against Twolves. Expensive but you might be able to see your opponent clenching while you decide where to drop 12 Multi Melta shots. With no durability increase and loss of the Vengeance of the Machine Spirit strat, these got worse than before even with the weapon buffs, which brings me great sadness.

They still are the best way to transport Wulfen or Terminators though…playable in casual games but essentially just giving the game away in competitive at the incredibly high points cost and relatively low durability…. It has a massive point increase and averages fewer shots or does less damage with its best weapons. Spending Unless your opponent has no shooting…. These codexes provided background and special gaming rules for the event, along with four 'supplemental army lists'; variant armies that required access to certain other Codices for use.

Example early 3rd edition Codex Imperial Guard Each codex had its own lettering style for the title. Example late 3rd edition Codex Imperial Guard All of these longer codexes had a standard black border and common title style. Example 4th edition Codex Space Marines All codexes had a standard grey metal-effect border and common title style. Example 6th edition Codex Space Marines All codexes had a standard grey name and the word codex.

Early 7th Edition Codexes continued this styling. Example Late 7th edition Codex Dark Angels These codexes had a standard white name with their faction type. Example 8th edition Codex Space Marines All codexes have a standard grey title and border. Example 4th edition expansion Apocalypse This style was carried over onto 5th edition expansions. Version of the game 1. He manages the lizards, has a huge power over them, down to complete obedience and submission. Everyone is ready to obey without question any of his orders.

Despite the fact that Mazdamundi intends to restore the magical power of the vortex, he worships the laws of the Ancients. And this suggests that his goal can be changed at any time. Among the new heroes you will meet the witch-king Macelith. Only the Emperor was able to defeat his rebellious gene-son, but the victory came at a terrible cost. The Master of Mankind would be consigned to the Golden Throne forever more, its sustaining technologies keeping him on the threshold of life.

So enthroned, his immense psychic power continues to guide and protect the loyal people of the Imperium — should he ever perish, Mankind would surely follow soon after. They donned mourning black, for theirs was a shame and a failing that they sought neither to forget nor be absolved of.

For ten thousand years the Adeptus Custodes have stood guard over the Golden Throne. In that time, not a single enemy has gained access to the Sanctum Imperialis. The Custodians have many tasks upon Terra. Considering the complex is a continent-sized sprawl of interconnected fortresses, cathedrums, armouries, dungeons, macro-habs, judiciariums, archives, sanctums, space ports and countless other structures, this is no mean feat.

It is the Adeptus Custodes alone who decide who will be permitted audience with the Emperor, and it is an honour that is granted only in the rarest of circumstances. They oversee the soul-binding ritual that sees thousands of psykers each day drained of their life force in order to sustain the Emperor and his Astronomican.

The Adeptus Custodes guard the deepest vaults of the Imperial Palace, wherein lurk sanity-blasting secrets from the Dark Age of Technology. They despatch shield companies to inspect the defences of the Sol System, and to eliminate anything that presents even the slightest hint of a threat to the sanctity of Holy Terra.

They play their endless Blood Games, one of their own number taking the role of invader or assassin to test their defences and, in doing so, to strengthen them still further. For millennia the Custodians have gone about their duties, bound to traditions that have become ritual and rote. Yet this is a mantra the Custodians apply also to themselves, and thus they have never permitted themselves a moment of laxity or introspection.

Either way, the Adeptus Custodes continue to exercise the full authority of the Magisterium Lex Ultima, marshalling the defences of Terra as they see fit and answering to no one but their silent master in matters of security, sanctity and strength. There can be no more important duty in all of the Imperium than to shield the Emperor himself.

As such, no consideration for rank or veteran status is given when appointing Custodians to the Companions, and those passed over in favour of younger or less experienced candidates take no offence.

Again, this is no mark of dishonour, merely a pragmatic admission that even a Custodian cannot perform such a taxing duty indefinitely. Those who have served amongst the Companions are more likely to lend their talents to the grim bodyguards known as the Aquilan Shields. Such Custodians have protected the lives of the greatest and most august personages in the Imperium, most notably the High Lords of Terra themselves.

To the Ten Thousand such duties are simply an extension of their vows to protect the Emperor, in this case by safeguarding those assets most important to the successful running of his Imperium. The vigil of the Companions is unending, and though they are of course rotated out for brief periods of rest, it is still a purgatorial duty.

Arrayed in ranks around the Golden Throne, these wardens stand for incredible lengths of time, unmoving, unspeaking, poised constantly upon the cusp of battle readiness in case the slightest threat were to present itself. More than ten thousand years later, the same processes are still utilised, remaining every bit as shrouded in secrecy and tradition as they were during the Great Crusade.

If it can truly be said that the Space Marines are the sons of the Primarchs, then the Adeptus Custodes are the progeny of the Emperor himself. His might permeates them, his blessings so powerful that they can shield the Custodians from hurts both physical and empyric.

The greatness of the Master of Mankind runs in their veins, burns in their eyes, and charges the air around them so that all faithful warriors instinctively respect and fear these demigods of war. Now there are ten thousand of us, ready to strike out into the galaxy with all of our might. Exactly what chance do you think your traitorous brothers stand against us, cur? Between them, these modifications reshape those who receive them into living weapons. By comparison, whatever mysterious bio-alchemy is used to trigger the transformation into a Custodian occurs on an entirely deeper level, taking root in the cells, perhaps even the soul, of an aspirant.

The process of ascension goes beyond the purely physical and spiritual. With the Adeptus Custodes fighting only for the Emperor himself, and beholden to the commands and scrutiny of no other, the secrets of their recruitment have never been revealed, for not even the High Lords of Terra have the right to demand them. Each aspirant endures thousands of hours of such psycho-indoctrination and mnemic conditioning.

Their education is mercilessly absolute, information beaten into the metal of their minds at a punishing rate that drives many mad. They must grasp not only the tenets of warfare in all its forms, and learn every method of assassination, counter-espionage, threat recognition and death dealing known to Mankind, but also expand their minds in far more esoteric directions. Diplomacy and statecraft, astrogation and interstellar geography, history, philosophy, theosophy, artistry and countless other subjects must all be mastered to a breathtakingly high degree.

It is known that all Custodians begin their lives as the infant sons of the noble houses of Terra. Such children are taken in when they are still in infancy, for the earlier the genetic metamorphosis into a warrior of the Adeptus Custodes begins, the better a chance it has of success.

Much of this education is a throwback to the days when the Custodians were expected not only to provide the Emperor with protection, but also counsel and conversation. It has become a tradition applied by rote, but still its benefits are apparent.

Not only does such an avalanche of information screen out those whose psyches are not sufficiently robust, but it further ensures that — almost alone in a dark and dreadful age — the Adeptus Custodes retain the enlightenment and perspective commonplace during the Great Crusade. Of course, with such blessings comes a tragic comprehension of the depths to which the Imperium has sunk; it is a credit to the Adeptus Custodes that such a realisation does not drive them to despair.

There is a reason that — despite their remarkable lifespan — the Adeptus Custodes have never numbered more than approximately ten thousand warriors. Simply put, for every worthy aspirant who succeeds, thousands are found wanting. A Space Marine 14 No truth is withheld from the Adeptus Custodes, for in order to do their duty without impediment they must possess all of the facts about the dark terrors that seek to conquer the galaxy.

Such sanityeroding revelations quickly eliminate those inductees who do not have sufficient spiritual fortitude to do their duty. How long the process of creating a Custodian takes is unknown beyond the walls of the Imperial Palace. All those who survive emerge as magnificent praetorians, their sculpted physiques and altered minds so utterly other that they adopt entirely new personalities.

They draw their names from ancient texts, deriving them from heroes, monsters and gods of old Terran mythology. Not only is this practice regarded as being entirely appropriate for such transcendent beings, it also allows the noble families of Terra to save face. All can — and will — claim that it was their offspring that showed the fortitude to become a Custodian, and none will gainsay them.

Though the minds of the Custodians are armoured against the machinations of witches and psykers, they themselves never exhibit such abilities. The Emperor allowed for no chink in the defences of his bodyguards, for while battlefield psykers are undoubtedly powerful living weapons, they are also unstable ones. Their minds are prone to invasion by warp entities, a danger that no member of the Adeptus Custodes need ever face. Certain names such as the Clan Halbrinmir or the Clan Gestaxtis are renowned for their martial masterworks, and their augmetically enhanced artisan-barons are famed for the wonders they have wrought.

For those superlative individuals that do survive to join the golden ranks, their comrades afford them immediate respect. There are no juniors amongst the Adeptus Custodes — only worthy warriors who understand the full burden of responsibility that their power and authority brings. The Adeptus Custodes also have access to an incomparable armoury of technology, much of it dating back thousands of years. From the sleek Dawneagle jetbikes of the Vertus Praetors and the magnificent Allarus-pattern Terminator armour, to Land Raiders and Contemptor Dreadnoughts that saw battle during the Great Crusade, such equipment epitomises the proven excellence of all Adeptus Custodes materiel.

Just as the warriors who protect the Golden Throne must be utterly without fault or weakness, so must be the equipment they rely upon to discharge their duties. Though all begin with a single epithet, as these warriors achieve great deeds they are awarded additional names to reflect them.

In days past, the Emperor himself would bestow these titles. Now it falls to the Captain-General, or occasionally a Shield-Captain in the field, to bestow the honour on his comrades. Custodians who have served for many centuries typically have dozens of names inscribed within the plates of their armour or — in some cases — even etched microscopically into their bones. Along with their name, ascension to the ranks of the Adeptus Custodes earns each individual their own armour and weapons.

Some suffer physical hurts that impact upon their ability to perform their duties, with lost limbs, artificial eyes or augmetic organs lessening their physical perfection.

Others find their mental faculties beginning to erode, however slightly, acknowledging that their reaction times or mnemic awareness are not quite what they once were. For the vast majority of warriors, a tenth-of-a-second reduction in the speed at which blows are stuck or parried might be considered negligible. For a Custodian, it is error enough to necessitate that their watch come to an end.

When a Custodian judges himself no longer fit for duty he surrenders all of his equipment to the Hall of Armaments and vanishes into the void of the galaxy clad in hooded black robes.

Such noble exiles still serve the Emperor, however, for wherever they travel they observe. Others cultivate networks of informants and agents, using fear and intimidation to secure compliance where loyalty and honour will not suffice.

Should they bear witness to a situation developing that they believe might threaten Terra or the Emperor, these watchers use secret channels to communicate a warning to the Captain-General. So do response forces of the Adeptus Custodes launch punitive and often pre-emptive strikes throughout the Imperium, forewarned of danger by the Eyes of the Emperor. It sprawls across an entire mountain range, stretching for thousands of miles over the surface of the throneworld.

The Adeptus Custodes are responsible for the defence of this immense fortress, a duty they discharge with tireless diligence. In the days of the Great Crusade, the Imperial Palace was a surpassing wonder of engineering.

Yet the necessity to fortify that beautiful structure against the baleful intentions of Warmaster Horus — and the subsequent widespread devastation suffered at the hands of his traitor hordes — wrought irrevocable changes. In the wake of the heresy, the Imperial Palace was rebuilt as the mightiest fortress in human history. The ten millennia since have seen it become ever more bloated, polluted and immense.

What once was bright and magnificent is now vast and lowering, a hunched architectural monstrosity that wears its martial might like a challenge to the terrors of the darkling void. There can be no clearer metaphor for the fate of the wider Imperium, but though the palace is a grotesque mockery of its former self, still the Custodes guard it well. This is no small task. The towering spires of its macro-habs and space ports break through the atmosphere and rise into the void like the spines of some bioluminescent beast.

Its corridors, chambers, vaults, fastnesses and plazas are so multitudinous that no single record remains to list them all, and the societal sub-nations, clan holdings and techno-urbanic serf tribes that dwell within its walls could populate entire star systems. They inspect the endless miles of orbital guns and defensive silos, and maintain a wary guard over the hidden vaults deep within the palace which contain secrets so dreadful that they could bring about the fall of Humanity were they ever released.

For thousands of years, their shield hosts have mustered in secret and set out aboard requisitioned warships to strike down threats identified by the roaming Eyes of the Emperor. Bands of Custodians have regularly patrolled the Sol System, serving as rotating garrisons for military facilities based around Luna, Venus, Pluto and numerous deep-space star fortresses that watch the approaches to Terra. The Adeptus Custodes have also long liaised with the Imperial Fists Space Marine Chapter, who still maintain their role as joint guardians of the Sol System, and whose immense star fort — known as Phalanx — has often held a protective orbit over the throneworld.

The Adeptus Custodes have remained unwavering in these duties for thousands of years. Now, even as the galaxy darkens around them and new wars arise for them to fight, they are more determined than ever to ensure the Imperial Palace, and the whole of Terra, stand inviolable. Towering even taller than the mountain range upon which it was built, it is a monument to the grandiose martial might of Humanity. A fool dies with blades still sheathed, fearing that there might yet come a time of greater need.

For the sake of Emperor and Imperium both, we must take the fight to our enemies. Through great sacrifice and unnatural artifice, Roboute Guilliman, Primarch of the Ultramarines, was restored from the brink of death.

His coming would herald great changes for the Imperium. Perhaps, had it been otherwise, the fate of the galaxy would have been very different. Whatever the case, following his revival Guilliman was determined that he would not make the same mistake twice.

Seeing the darkness rising to swamp the Imperium, he launched a desperate crusade across the stars that brought him by strange and bloody roads to the throneworld itself. He quickly began instating changes that would permit the Imperium to fight back against the onrushing hordes of Chaos, bulldozing the bureaucratic stubbornness and hidebound pedantry of the Adeptus Terra as he went.

The Adeptus Custodes found themselves putting down riots, doomsday cult uprisings and rampaging packs of luckless petitioners driven to madness and cannibalism. Bands of Custodian Wardens stood their ground in the shadowed undervaults far beneath the palace as runic sigils burned out and timeless horrors burst from their containment cells.

Worse was to follow. One by one, the eight Bloodthirsters that led the attack were blown apart or cut down. Yet even as the skies boiled blood-red and carmine rains slicked the ground, the legions of Khorne faded from reality with howls of frustration and rage.

If the servants of the Dark Gods had bypassed the defences of the cradle of Humanity. Behind locked doors, complex wards and layers of psy-protections, Valoris and Guilliman ratified a formal amendment to the role of the Adeptus Custodes.

However, as a logical extension of the vows of duty they had sworn, the Adeptus Custodes committed to greatly extending their extra-solar activities. Aided by oracular doomscryers and alphalevel astropathic intercepts, and guided in part by the continued efforts of the Eyes of the Emperor, more shield hosts than ever before struck out from Terra. The aim of these forces was to exterminate utterly the most deadly threats to the Emperor himself. This mission might take them all across the galaxy, even into the shadows of the Imperium Nihilus beyond the sprawl of the Great Rift, but always their focus would be the sanctity of Terra.

It was not to be squandered or refused. When they deign to account themselves at all to other Imperial bodies their ranks appear complex and highly stratified. Yet much of this is tradition, or else purposeful misdirection; in practice, the Adeptus Custodes use a robust and easily adaptable system to organise their forces.

The Adeptus Custodes operate as a military force, a gathering of champions each of whom possesses unassailable authority over virtually any other organisation in the Imperium.

Conversely, no Imperial agent can give a Custodian orders. Even such worthies as the High Lords of Terra and Lord Commander Guilliman are able only to request — not demand — their aid. As befits such a body of elite warriors, the internal hierarchy of the Adeptus Custodes is remarkably flat.

The Captain-General commands the Ten Thousand, inheriting a post that has been passed down from one gallant leader to the next ever since the mysterious disappearance of Constantin Valdor. The Captain-General has absolute authority over the Custodes, acting as the ritual proxy for the Emperor himself and speaking with the voice of the Master of Mankind.

Membership of this body changes periodically to ensure a blend of established wisdom and fresh ideas. A Custodian must have earned at least ten names before he can serve on the Tribunate, and have led his comrades victoriously in battle on at least three occasions. Once he joins the Tribunate, a Custodian must serve for at least ten years. During this time he will not see the front lines, for he is too busy bending all of his considerable intellect to supporting — strategically and diplomatically — the Captain-General.

Below this ruling council are the ShieldCaptains, who fulfil the roles of inspiring leaders, gifted generals and selfless champions. Their titles vary enormously, from Supreme Castellans and Aquila Commanders to Master Guardians, often borne in accordance with the specific duties to which they have been assigned. The remainder of the Custodians possess roughly equivalent status to one another, forming loose warrior bands traditionally known as sodalities.

There are varying strategic roles within the organisation to which some Custodians find themselves better suited. However, whether this be the rapid jetbike troops of the Vertus Praetors, the heavy assault specialists of the Allarus Custodians, or the unwavering Wardens, they still operate within a meritocracy that sees them afforded whatever honour their comrades believe them worthy of.

A singular force of the Adeptus Custodes is referred to as a shield company. The numbers within such a formation can vary considerably, hand-picked by their Shield-Captain for the task at hand and ranging from a small band to a sizeable army complete with jetbikes, tanks and Dreadnoughts.

Under normal circumstances, a shield company includes no more than one Shield-Captain and perhaps thirty to forty Custodians. When a larger force is required, multiple shield companies gather into forces known as shield hosts. Led by conclaves of ShieldCaptains and boasting tens, sometimes hundreds of Custodians, shield hosts have the martial strength to crush enemy armies and bring entire star systems to heel. They have become weapons of vengeance, to be turned upon those who betrayed the Emperor and left him a broken shell.

Though the Custodians are typically immune to such superstition, there are those amongst their ranks who harbour the hope that if enough traitor blood is spilt with these blades, it may in some way restore their master. Another school of thought, the adherents of which are known as the Miserians, believe that through the wounds inflicted with misericordia they will slowly bleed the great descendants of Horus, inflicting a death by a thousand cuts upon the Black Legion and their masters.

Thus, though Custodians have the right to carry their misericordia or not as they see fit, it is rare indeed that they go to battle against the Heretic Astartes without these blades at their hips.

More than a lethal sidearm, the misericordia signifies something greater. Its traditional meaning is said to date all the way back to the darkest days of Terran history, when cruel warlords ruled by the blade alone. These weapons of oppression were known as misericordia. Yet as the Emperor led his wars of unification, his Custodians are believed to have co-opted the term for their own use.

No longer would the misericordia be a symbol of tyrannical rule. Those Custodians that lead each force are permitted vast autonomy in selecting whatever forces they believe they will require to complete their mission, with only the broadest organisational guidelines by which to abide. As is typical with such organisations, their members often fight amongst the ranks of other shield companies also, but when Paliades calls, all of his comrades who can will answer.

The composition of this shield company was determined by the Shield-Captain to suit his strategic needs; others might contain wildly different arrays of troop types and vehicles. These range from war engines and Dreadnoughts to seconded warships, and even noncombatant field agents. They have fought together many times since, typically gathering to eliminate suddenly arising threats close to or within the Sol System.

It is important to note that the Solar Furies is a very large shield host — any formation that brings two or more shield companies together beneath the leadership of multiple ShieldCaptains is considered to be a shield host.

From a practical point of view, however, these assets still fight with their parent shield companies. Thus, each suit of armour is an individual work of exceptional craftsmanship with its own unique flourishes and decorations. When a Custodian switches from one such organisation to another, the stones will be carefully extracted from his armour and replaced with those of an appropriate colour if needs be.

The latter organisational tier takes precedence for these purposes. However, through closely guarded alchemical processes, auramite can be tinted, or its colour changed altogether on a molecular level.

This is not standard amongst all shield companies, however. To the Shadowkeepers falls the duty of standing guard over them unto the end of time.

The Shadowkeepers hold the keys to the rune-locked portals hidden deep beneath the Imperial Palace. They alone know the ways by which the runic locks may be disengaged, the wards unbound and the sanctic circles breached.

A full shield host is devoted to this grim responsibility, over a hundred Custodians patrolling the dark and silent corridors, vigilantly watching over the last terrors of Old Night. It is a task that would soon drive most men mad, for though neither sight nor sound can escape the forbidden cells, the air of those corridors is charged with dread. A perpetual menace thickens the shadows and makes them crawl. Even the superhumans of the Adeptus Custodes are forever on edge in those dark oubliettes, for the sense of unspeakable threat never wanes.

It is a testament to the discipline and spiritual fortitude of the Shadowkeepers that they stand their guard unflinching, sometimes for decades at a time. The ranks of this shield host include many Custodian Wardens, whose oaths of protection help them to focus upon the task at hand to the exclusion of all else. The leaders of these forbidding sentries carry ancient weapons of mysterious provenance, their use intended as a last resort should anything ever break free from the Dark Cells.

For ten thousand years the Shadowkeepers have performed their duty, yet the coming of the Great Rift changed everything. With the power of Chaos spilling raw and seething into the spaces between the stars, new abominations have come to light.

Worse still are the cells that stand suddenly empty, the entities and artefacts once contained within spirited away by some unholy force to curse the galaxy once more. Fearing the consequences of such dread remnants of the Age of Strife falling into the wrong hands, the Shadowkeepers at last sent warriors out into the galaxy. These jailers must trammel that which should not be, slaughtering all who seek to impede them, before returning their foul prizes to the cells where they belong.

Custodian Warden Jaeharl Feldorus Ghau, who stands amongst the steely eyed ranks of the Shadowkeepers. Custodian Ghau has guarded the Dark Cells for seventeen years, during which time he has been called upon to leave Terra thrice on heavily veiled reclamation missions.



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